I just read this article on Shanda the leading MMORPG ( Massively multiplayer online role playing games) company in China .
I have seen number of business plans in the last few months but suprisingly none on gaming. I wonder why ? Clearly online penetration and usage is currently low. Maybe thats the reason ?
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The MMORPG scenario in India is getting re-defined by Vibrant Communications Ltd, – a new generation online company that introduced the world’s most sought and played online free MMORP (Massively Multi Online Role Playing) Games in India known as Supreme Destiny.
The number of users getting to know the launch, and getting hooked to the game that to free of cost is unbelievable. – An MMORPG free in India? That too one of the leading games in the world introduced in India?
I think after experiencing the MMORPG at Vibrantgames.in, i was very curious to see what they have to offer in terms of a Unique Single ID registration Vibrant ID, Where i could do a lot on online money and code transations as i remain a new generation netizen playing the game, as well as take care of many other interesting transactions both on web and GPRS available through thier fun and active online portals.
Hope it continues to keep the inquisitive india gaming community to experience the latest that can be intoduced by them as a new generation portal soon.
There was a game based program on some satellite channel. All the participants were teens and they formed two teams. Each team would take its position…either terrorists or counter terrorists. But the funny part was that it found no sponsorers as there was no content which compelled the viewers to watch this game based program.
Personally i have seen participation in Gaming contests more than the licenses of games. We organized some of them and there was heavy participation. Even in bangalore there were some contests and without a good publicity, participation although not heavy but was able to full the capacity arranged by the organizers.
As far as sales is concerened, i feel it will be trigerred more by increase of broadband (mostly multiplayer online gaming require you to buy a license) and coverage and popularity of gaming cafes.
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By the way, its quite some fun to watch games in all night gaming cafe’s. I once watched 5 Vs 5 games of Counter strike and the atmosphere is really electric.
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Ragnarok had actually run a launch with Sify sometime back, and from whatever I know, it was a flop. I dont know why, but when I ordered the CD and tried it, it crashed my computer 🙂
I had spoken to major players in gaming around 8-10 months back, and no one was willing to commit to indian MMOG market. They were all in wait and watch, and from whatever I have seen, thats not the way markets get created. There was also a view that casual gaming might be a good starting point, both because of cultural/time availability issues, and potential hit on the mobile phone.
I also hear that there is fair bit of multi player gaming within cyber cafes (the software is hosted inside the cybercafe itself, and is obviously pirated) — so there’s money being made somewhere, but not by the publishers. Wonder if there is a market for “intranet entertainment servers” which can sync on the backend with the-still-slow-and-high-latency networks, and provide great LAN experience…
One of the reasons i feel is – we don’t see a lot of people around us spending serious money or time – as compared to US, Japan or Korea.
By the way two of my friends were working on building a gaming engine while were back in college (3 yrs back now) – Nishal Thomas and Divick Kishore. They built a gaming engine like quake (reached 70% of its performance) and they made a Linux clone for 3D Studio Max for making their own map. They were very keen on starting a gaming company but i think they never met VCs as such.